This demo shows a glow post-processing effect. First the scene is rendered to a texture, then two screen sized quads with this texture are drawn. Finally fragment shaders perfom a vertical and a horiztontal blur. The demo also features: Advanced Per-Pixel Lighting(Normal/Gloss/Emission Mapping), Stencil Shadows, Texture perturbation effects and simple collision detection/response.

Download Glow Demo(2,4 MB)