20.12.2009 | High Dynamic Range Image Based Lighting using Deferred Shading |
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This demo shows real time high dynamic range image based lighting using deferred shading. |
31.10.2007 | Volumetric Smoke |
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This demos shows volumetric smoke using a particle system, a GLSL sky shader and simple atmospheric scattering using GLSL shaders. |
15.01.2005 | Depth of Field |
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This demo shows a Depthof Field effect. Objects which are far away from the viewer appear blurred. This effect also automatically reduces aliasing to a minimum. |
08.12.2004 | RTT-FX 2 |
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This demos shows the following Render-To-Texture Effects: Camera (simple rtt),Water (reflection & refraction),Refraction,Blur,Color inversion, Laplacian Edge Detection,Blur |
08.12.2004 | Galtons Board |
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GaltonGL is a simulation of Galton’s Board. It’s physically not 100% correct, but it works. |
30.10.2004 | RTT-FX |
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This demos shows the following Render-To-Texture Effects: Camera (simple rtt),Water (reflection & refraction),Refraction |
10.03.2004 | Naturise Engine |
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Naturise Outdoor 3D Rendering Engine . |
01.01.2003 | Soft stencil Shadows |
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Soft Stencil Shadows Rendering and Hard Stencil Shadows Rendering .. |
01.01.2003 | Refraction Shader |
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This Demo simulates refraction. The scene is rendered to a texture and the texture coordinates are then perturbed by a dynamic-generated Perlin Noise texture. |