Tutorials
OpenGL Water Tutorial | |
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This is a tutorial about the water effect used in the Water-Fire-Sky demo. It uses OpenGL with vertex and fragment programs. A GLSL version and example source code is available in the forums. |
Collision Detection Tutorial | |
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This tutorial explains how the collision detection is implemented in some of my demos. |
Papers
Master Thesis: Hybrides photorealistisches Ray Tracing(in German) | |
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This is the abstract of my Master thesis. It describes the development of a hybrid photorealistic GPU-CPU ray tracer. |
Real Time High Dynamic Range Image Based Lighting mit Deferred Shading(in German) | |
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This paper is about the lighting in the IBL demo. Please note that Debevec’s median cut algorithm wasn’t implemented when I wrote the paper, but you can see it in the demo. The paper was written for a seminar at my university. |
Techniken zur Visualisierung von Eis- und Schnee-Landschaften mit programmierbarer Grafik-Hardware (in German) | |
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This paper describes the different techniques used in the Snow and Ice Demo. The paper was written for a seminar at my university. |
Nicht-Photorealistisches Rendering mit programmierbarer Grafik-Hardware (in German) | |
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This is a very short paper about the non-photorealistic rendering in the NPR demo. The paper was written (in a hurry) for a seminar at my university. |
Bachelor Thesis: Entwicklung eines Systems zur dynamischen Beleuchtung von 3D-Szenen (in German) | |
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This is my Bachelor Thesis. It describes the development of a system, called FireRenderer, for the dynamic lighting of 3d-scenes. FireRenderer supports animated volume light sources to simulate the lighting of a fire in real time. |